Going through levels experimenting with different tactics, or simply blowing **** up on lower difficulty or with cheats, together with secrets, the game counting how long it took you to pass every level and how many monsters you killed, and also all the mods the community keeps making, give the Serious Sam games lots of replayability. In those games (I'll talk about the whole franchise, even though SSII and SS3:BFE did few mistakes here and there), every enemy has its own basic movement, attack, sound, the enemies can come from any direction, at any time, in any amount, and theres usually more then one kind of enemy coming at you at once, and it all matters to figure how to move, what guns to use and who should you deal with first, but theres no enemies that require specific weapons to deal with, and the game never tells you what exactly to do all the time, so theres many ways to go through each levels, sometimes even brainlessly running forward and shooting everything that moves with your strongest weapons, but that will get you killed a lot and thats the reason people think the game is too chaotic, they don't think enough. ![]() And its definitely not a maze game with shooting in it like Doom or Duke Nukem! You'd think a game that simply based around running and shooting is just a generic FPS (or TPS, the game also has 3rd person perspective), but the only game I can think of that does the same is Will Rock (no, not Painkiller). While it is old school run and gun, and can be played without much thinking, its definitely much brainless, and there wont be difficulty spikes and that much chaos if you'll actually develop some tactics to how to deal with the enemy in different situations. While it is old school run and gun, and can be played Some people think Serious Sam is a brainless chaotic run and gun Duke Nukem clone. Some people think Serious Sam is a brainless chaotic run and gun Duke Nukem clone.
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